master > master: code - logik bei Einstellungen (debug default ein, quiet default aus beim interaktiven Modus)

This commit is contained in:
RD
2021-11-06 11:16:34 +01:00
parent d878c0b77d
commit 9a56c63018
8 changed files with 24 additions and 21 deletions

View File

@@ -9,7 +9,7 @@ package logging
* ---------------------------------------------------------------- */
var quietmode bool = false
var debugmode bool = false
var debugmode bool = true
var ansimode bool = false
var loggingPrefix string = ""
var force bool = false

View File

@@ -29,7 +29,7 @@ import (
func RunInteractive() error {
logging.Plain(setup.Logo())
_, err := menuMain.ShowMenu()
logging.Info("Programm terminiert.")
logging.Plain("\033[2;3m...Programm terminiert.\033[0m")
return err
}

View File

@@ -78,7 +78,7 @@ var menuDebugMode = menus.Menu{
{Label: "aus", Action: actionDebugModeOff},
},
},
Default: 1,
Default: 0,
}
var menuPrePostChecking = menus.Menu{

View File

@@ -37,13 +37,13 @@ var optionsChecks = argparse.Options{
}
var optionsDebug = argparse.Options{
Help: "Blendet die Debugging-Befehle ein.",
Help: "Blendet Debugging-Befehle ein.",
Required: false,
Default: false,
}
var optionsInteractive = argparse.Options{
Help: "Startet die App im interaktiven Modus.",
Help: "Startet das Programm im interaktiven Modus.",
Required: false,
Default: false,
}